Tutorial Project. Release 7. Class Human
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Tutorial Project. Release 7 |
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/****************************************************** Written by Victor Yukhtenko Class human ******************************************/ class human:player open core predicates getPlayerDescriptor:(game::language_D)->string Descriptor. end class human implement human open core facts name:string:="Hum_". clauses getPlayerDescriptor(game::en)="Human: Your strategy". getPlayerDescriptor(game::ru)="Человек: Ваша стратегия". clauses setName(ProposedId):- name:=string::format("%s%s",name,ProposedId), Name=humanInterface::getInput(humanInterface::playerName_S,name), if not(Name="") then name:=Name end if. clauses move():- InputString=humanInterface::getInput(humanInterface::playerStep_S), try juniourJudge::set(InputString) catch TraceID do handleException(TraceID), fail end try, !. move():- move(). clauses announceWin():- humanInterface::announce(humanInterface::win_S,name). announceLoss():- humanInterface::announce(humanInterface::loss_S,name). class predicates handleException:(exception::traceId TraceID). clauses handleException(TraceID):- foreach Descriptor=exception::getDescriptor_nd(TraceID) do Descriptor = exception::descriptor( _ClassInfo1, _Descriptor, _Kind, ExtraInfo, _GMTTime, _ExceptionDescription, _ThreadId), if ExtraInfo=[namedValue("data",string(CellPointer))] then humanInterface::announce(humanInterface::errorWrongCell_S,CellPointer) else humanInterface::announce(humanInterface::error_S,"") end if end foreach. end implement human