Difference between revisions of "Tutorial Project. Release 7. Class Computer1"

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{{PolyLine7.Players}}
 
{{PolyLine7.Players}}
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<vip>
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/******************************************************
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Copyright (c) 2007,2008. Elena Efimova
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predicate SuccessfullStep implementation
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 +
Copyright (c) 2007,2008. Prolog Development Center SPb
 +
Written by: Victor Yukhtenko
 +
 +
Class computer1
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*******************************************************/
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class computer1:player
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open core
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 +
predicates
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    getPlayerDescriptor:(game::language_D)->string Descriptor.
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 +
end class computer1
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implement computer1
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    inherits genericComputer
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open core
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 +
clauses
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    new():-
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        PolyLineBraneObj=polylineStrategy1::new(),
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        setpolylineStrategy(PolyLineBraneObj).
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 +
clauses
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  getPlayerDescriptor(game::en)=polylineStrategy1::playerDescriptorEn_C.
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  getPlayerDescriptor(game::ru)=polylineStrategy1::playerDescriptorRu_C.
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 +
end implement computer1
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 +
/******************************************
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  Class polylineStrategy1
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******************************************/
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class polylineStrategy1:polylineStrategy
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open core
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predicates
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    classInfo : core::classInfo.
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constants
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    playerDescriptorEn_C="Computer1: Unlimited Depth. Despair move - random".
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    playerDescriptorRu_C="Computer1: Неограниченный поиск. Ход отчаяния - случайный".
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end class polylineStrategy1
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implement polylineStrategy1
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open core, exception
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constants
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    className = "polylineStrategy1".
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    classVersion = "1.0".
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clauses
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    classInfo(className, classVersion).
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facts
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    genericComputer_V:genericComputer:=erroneous.
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clauses
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    setGenericComputer(GenericComputerObj):-
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        genericComputer_V:=GenericComputerObj.
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clauses
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    successfulStep(PolyLine)=BestMove:-
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        genericComputer_V:stepCandidate(PolyLine, _PolyLine1,BestMove),
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        list::isMember(BestMove, PolyLine),
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        !.
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    successfulStep(PolyLine)=Cell:-
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        genericComputer_V:stepCandidate(PolyLine, PolyLine1,Cell),
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            not(_=successfulStep(PolyLine1)).
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clauses
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    randomStep()=Cell:-
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        findAll(NewCell,genericComputer_V:stepCandidate(juniourJudge::polyline_P,_Polyline1, NewCell),CellCandidateListWithDuplicates),
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        CellCandidateList=list::removeDuplicates(CellCandidateListWithDuplicates),
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        not(CellCandidateList=[]),
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        NoOfVariants=list::length(CellCandidateList),
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        ChoiceNo=math::random(NoOfVariants-1),
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        Cell=list::nth(ChoiceNo+1,CellCandidateList).
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 +
end implement polylineStrategy1
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</vip>
  
 
[[ru:Ползунок7. Класс Computer1]]
 
[[ru:Ползунок7. Класс Computer1]]
 
[[Category:Examples]]
 
[[Category:Examples]]
 
[[Category:Game 1+]]
 
[[Category:Game 1+]]

Revision as of 21:41, 6 January 2008

Tutorial Project. Release 7


/******************************************************
Copyright (c) 2007,2008. Elena Efimova
predicate SuccessfullStep implementation
 
Copyright (c) 2007,2008. Prolog Development Center SPb
Written by: Victor Yukhtenko
 
Class computer1
*******************************************************/
class computer1:player
open core
 
predicates
    getPlayerDescriptor:(game::language_D)->string Descriptor.
 
end class computer1
 
implement computer1
    inherits genericComputer
open core
 
clauses
    new():-
        PolyLineBraneObj=polylineStrategy1::new(),
        setpolylineStrategy(PolyLineBraneObj).
 
clauses
   getPlayerDescriptor(game::en)=polylineStrategy1::playerDescriptorEn_C.
   getPlayerDescriptor(game::ru)=polylineStrategy1::playerDescriptorRu_C.
 
end implement computer1
 
/******************************************
  Class polylineStrategy1
******************************************/
class polylineStrategy1:polylineStrategy
open core
predicates
    classInfo : core::classInfo.
 
constants
    playerDescriptorEn_C="Computer1: Unlimited Depth. Despair move - random".
    playerDescriptorRu_C="Computer1: Неограниченный поиск. Ход отчаяния - случайный".
 
end class polylineStrategy1
 
implement polylineStrategy1
open core, exception
 
constants
    className = "polylineStrategy1".
    classVersion = "1.0".
 
clauses
    classInfo(className, classVersion).
 
facts
    genericComputer_V:genericComputer:=erroneous.
 
clauses
    setGenericComputer(GenericComputerObj):-
        genericComputer_V:=GenericComputerObj.
 
clauses
    successfulStep(PolyLine)=BestMove:-
        genericComputer_V:stepCandidate(PolyLine, _PolyLine1,BestMove),
        list::isMember(BestMove, PolyLine),
        !.
    successfulStep(PolyLine)=Cell:-
        genericComputer_V:stepCandidate(PolyLine, PolyLine1,Cell),
            not(_=successfulStep(PolyLine1)).
 
clauses
    randomStep()=Cell:-
        findAll(NewCell,genericComputer_V:stepCandidate(juniourJudge::polyline_P,_Polyline1, NewCell),CellCandidateListWithDuplicates),
        CellCandidateList=list::removeDuplicates(CellCandidateListWithDuplicates),
        not(CellCandidateList=[]),
        NoOfVariants=list::length(CellCandidateList),
        ChoiceNo=math::random(NoOfVariants-1),
        Cell=list::nth(ChoiceNo+1,CellCandidateList).
 
end implement polylineStrategy1