Difference between revisions of "Tutorial Project. Release 7. Class Computer1"
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{{ | {{Tutorial Project. Release 7. Players}} | ||
<vip> | |||
/****************************************** | |||
Class computer1 | |||
Predicate SuccessfullStep implementation | |||
written by Elena Efimova | |||
******************************************/ | |||
class computer1:player | |||
open core | |||
predicates | |||
getPlayerDescriptor:(game::language_D)->string Descriptor. | |||
end class computer1 | |||
implement computer1 | |||
inherits genericComputer | |||
open core | |||
clauses | |||
new():- | |||
PolyLineBraneObj=polylineStrategy1::new(), | |||
setpolylineStrategy(PolyLineBraneObj). | |||
clauses | |||
getPlayerDescriptor(game::en)=polylineStrategy1::playerDescriptorEn_C. | |||
getPlayerDescriptor(game::ru)=polylineStrategy1::playerDescriptorRu_C. | |||
end implement computer1 | |||
/****************************************** | |||
Class polylineStrategy1 | |||
******************************************/ | |||
class polylineStrategy1:polylineStrategy | |||
open core | |||
constants | |||
playerDescriptorEn_C="Computer1: Unlimited Depth. Despair move - random". | |||
playerDescriptorRu_C="Computer1: Неограниченный поиск. Ход отчаяния - случайный". | |||
end class polylineStrategy1 | |||
implement polylineStrategy1 | |||
open core, exception | |||
facts | |||
genericComputer_V:genericComputer:=erroneous. | |||
clauses | |||
setGenericComputer(GenericComputerObj):- | |||
genericComputer_V:=GenericComputerObj. | |||
clauses | |||
successfulStep(PolyLine)=BestMove:- | |||
genericComputer_V:stepCandidate(PolyLine, _PolyLine1,BestMove), | |||
list::isMember(BestMove, PolyLine), | |||
!. | |||
successfulStep(PolyLine)=Cell:- | |||
genericComputer_V:stepCandidate(PolyLine, PolyLine1,Cell), | |||
not(_=successfulStep(PolyLine1)). | |||
clauses | |||
randomStep()=Cell:- | |||
findAll(NewCell,genericComputer_V:stepCandidate(juniourJudge::polyline_P,_Polyline1, NewCell),CellCandidateListWithDuplicates), | |||
CellCandidateList=list::removeDuplicates(CellCandidateListWithDuplicates), | |||
not(CellCandidateList=[]), | |||
NoOfVariants=list::length(CellCandidateList), | |||
ChoiceNo=math::random(NoOfVariants-1), | |||
Cell=list::nth(ChoiceNo+1,CellCandidateList). | |||
end implement polylineStrategy1 | |||
</vip> | |||
==References== | |||
[[ru:Ползунок7. Класс Computer1]] | [[ru:Ползунок7. Класс Computer1]] | ||
[[Category: | [[Category:PolyLine Evolutions]] | ||
Latest revision as of 14:44, 6 May 2013
Tutorial Project. Release 7 |
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/****************************************** Class computer1 Predicate SuccessfullStep implementation written by Elena Efimova ******************************************/ class computer1:player open core predicates getPlayerDescriptor:(game::language_D)->string Descriptor. end class computer1 implement computer1 inherits genericComputer open core clauses new():- PolyLineBraneObj=polylineStrategy1::new(), setpolylineStrategy(PolyLineBraneObj). clauses getPlayerDescriptor(game::en)=polylineStrategy1::playerDescriptorEn_C. getPlayerDescriptor(game::ru)=polylineStrategy1::playerDescriptorRu_C. end implement computer1 /****************************************** Class polylineStrategy1 ******************************************/ class polylineStrategy1:polylineStrategy open core constants playerDescriptorEn_C="Computer1: Unlimited Depth. Despair move - random". playerDescriptorRu_C="Computer1: Неограниченный поиск. Ход отчаяния - случайный". end class polylineStrategy1 implement polylineStrategy1 open core, exception facts genericComputer_V:genericComputer:=erroneous. clauses setGenericComputer(GenericComputerObj):- genericComputer_V:=GenericComputerObj. clauses successfulStep(PolyLine)=BestMove:- genericComputer_V:stepCandidate(PolyLine, _PolyLine1,BestMove), list::isMember(BestMove, PolyLine), !. successfulStep(PolyLine)=Cell:- genericComputer_V:stepCandidate(PolyLine, PolyLine1,Cell), not(_=successfulStep(PolyLine1)). clauses randomStep()=Cell:- findAll(NewCell,genericComputer_V:stepCandidate(juniourJudge::polyline_P,_Polyline1, NewCell),CellCandidateListWithDuplicates), CellCandidateList=list::removeDuplicates(CellCandidateListWithDuplicates), not(CellCandidateList=[]), NoOfVariants=list::length(CellCandidateList), ChoiceNo=math::random(NoOfVariants-1), Cell=list::nth(ChoiceNo+1,CellCandidateList). end implement polylineStrategy1