Difference between revisions of "Tutorial Project. Release 7. Class Computer2"
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{{ | {{Tutorial Project. Release 7. Players}} | ||
<vip> | |||
/****************************************** | |||
Class computer2 | |||
Predicate SuccessfullStep implementation | |||
written by Elena Efimova | |||
******************************************/ | |||
class computer2:player | |||
open core | |||
predicates | |||
getPlayerDescriptor:(game::language_D)->string Descriptor. | |||
end class computer2 | |||
implement computer2 | |||
inherits genericComputer | |||
open core | |||
clauses | |||
new():- | |||
PolyLineBraneObj=polylineStrategy2::new(), | |||
setpolylineStrategy(PolyLineBraneObj). | |||
clauses | |||
getPlayerDescriptor(game::en)=polylineStrategy2::playerDescriptorEn_C. | |||
getPlayerDescriptor(game::ru)=polylineStrategy2::playerDescriptorRu_C. | |||
end implement computer2 | |||
/****************************************** | |||
Class polylineStrategy2 | |||
******************************************/ | |||
class polylineStrategy2:polylineStrategy | |||
open core | |||
constants | |||
playerDescriptorEn_C="Computer2: Limited Depth. Despair move - random". | |||
playerDescriptorRu_C="Computer2: Ограниченная глубина. Ход отчаяния - случайный". | |||
end class polylineStrategy2 | |||
implement polylineStrategy2 | |||
open core, exception | |||
facts | |||
maxDepth_V:positive:=5. | |||
genericComputer_V:genericComputer:=erroneous. | |||
clauses | |||
new():- | |||
defineSearchDepth(). | |||
clauses | |||
setGenericComputer(GenericComputerObj):- | |||
genericComputer_V:=GenericComputerObj. | |||
predicates | |||
defineSearchDepth:(). | |||
clauses | |||
defineSearchDepth():- | |||
DepthStr=humanInterface::getInput(humanInterface::searchDepth_S,toString(maxDepth_V)), | |||
not(DepthStr=""), | |||
!, | |||
try | |||
maxDepth_V:=toTerm(DepthStr), | |||
if maxDepth_V mod 2 = 0 then | |||
maxDepth_V:=maxDepth_V+1 | |||
end if | |||
catch _TraceID1 do | |||
humanInterface::announce(humanInterface::errorMustBeNumber_S,""), | |||
defineSearchDepth() | |||
end try. | |||
defineSearchDepth(). | |||
clauses | |||
successfulStep(PolyLine)=BestMove:- | |||
BestMove=successfulStep(maxDepth_V,PolyLine). | |||
predicates | |||
successfulStep: (integer Counter, juniourJudge::cell*)->juniourJudge::cell nondeterm. | |||
clauses | |||
successfulStep(Counter,PolyLine)=BestMove:- | |||
genericComputer_V:stepCandidate(PolyLine,_PolyLine1,BestMove), | |||
isStepSuccessful(Counter,PolyLine,BestMove), | |||
!. | |||
successfulStep(Counter,PolyLine)=Cell:- | |||
genericComputer_V:stepCandidate(PolyLine, PolyLine1,Cell), | |||
not(_=successfulStep(Counter-1,PolyLine1)). | |||
class predicates | |||
isStepSuccessful:(integer Counter,juniourJudge::cell* PolyLine,juniourJudge::cell BestMove) determ. | |||
clauses | |||
isStepSuccessful(_Counter,PolyLine,BestMove):- | |||
list::isMember(BestMove, PolyLine), | |||
!. | |||
isStepSuccessful(Counter,_PolyLine,_BestMove):- | |||
Counter<=1. | |||
clauses | |||
randomStep()=Cell:- | |||
findAll(NewCell,genericComputer_V:stepCandidate(juniourJudge::polyline_P,_Polyline1, NewCell),CellCandidateListWithDuplicates), | |||
CellCandidateList=list::removeDuplicates(CellCandidateListWithDuplicates), | |||
not(CellCandidateList=[]), | |||
NoOfVariants=list::length(CellCandidateList), | |||
ChoiceNo=math::random(NoOfVariants-1), | |||
Cell=list::nth(ChoiceNo+1,CellCandidateList). | |||
end implement polylineStrategy2 | |||
</vip> | |||
==References== | |||
[[ru:Ползунок7. Класс Computer2]] | |||
[[Category:PolyLine Evolutions]] |
Latest revision as of 14:44, 6 May 2013
Tutorial Project. Release 7 |
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/****************************************** Class computer2 Predicate SuccessfullStep implementation written by Elena Efimova ******************************************/ class computer2:player open core predicates getPlayerDescriptor:(game::language_D)->string Descriptor. end class computer2 implement computer2 inherits genericComputer open core clauses new():- PolyLineBraneObj=polylineStrategy2::new(), setpolylineStrategy(PolyLineBraneObj). clauses getPlayerDescriptor(game::en)=polylineStrategy2::playerDescriptorEn_C. getPlayerDescriptor(game::ru)=polylineStrategy2::playerDescriptorRu_C. end implement computer2 /****************************************** Class polylineStrategy2 ******************************************/ class polylineStrategy2:polylineStrategy open core constants playerDescriptorEn_C="Computer2: Limited Depth. Despair move - random". playerDescriptorRu_C="Computer2: Ограниченная глубина. Ход отчаяния - случайный". end class polylineStrategy2 implement polylineStrategy2 open core, exception facts maxDepth_V:positive:=5. genericComputer_V:genericComputer:=erroneous. clauses new():- defineSearchDepth(). clauses setGenericComputer(GenericComputerObj):- genericComputer_V:=GenericComputerObj. predicates defineSearchDepth:(). clauses defineSearchDepth():- DepthStr=humanInterface::getInput(humanInterface::searchDepth_S,toString(maxDepth_V)), not(DepthStr=""), !, try maxDepth_V:=toTerm(DepthStr), if maxDepth_V mod 2 = 0 then maxDepth_V:=maxDepth_V+1 end if catch _TraceID1 do humanInterface::announce(humanInterface::errorMustBeNumber_S,""), defineSearchDepth() end try. defineSearchDepth(). clauses successfulStep(PolyLine)=BestMove:- BestMove=successfulStep(maxDepth_V,PolyLine). predicates successfulStep: (integer Counter, juniourJudge::cell*)->juniourJudge::cell nondeterm. clauses successfulStep(Counter,PolyLine)=BestMove:- genericComputer_V:stepCandidate(PolyLine,_PolyLine1,BestMove), isStepSuccessful(Counter,PolyLine,BestMove), !. successfulStep(Counter,PolyLine)=Cell:- genericComputer_V:stepCandidate(PolyLine, PolyLine1,Cell), not(_=successfulStep(Counter-1,PolyLine1)). class predicates isStepSuccessful:(integer Counter,juniourJudge::cell* PolyLine,juniourJudge::cell BestMove) determ. clauses isStepSuccessful(_Counter,PolyLine,BestMove):- list::isMember(BestMove, PolyLine), !. isStepSuccessful(Counter,_PolyLine,_BestMove):- Counter<=1. clauses randomStep()=Cell:- findAll(NewCell,genericComputer_V:stepCandidate(juniourJudge::polyline_P,_Polyline1, NewCell),CellCandidateListWithDuplicates), CellCandidateList=list::removeDuplicates(CellCandidateListWithDuplicates), not(CellCandidateList=[]), NoOfVariants=list::length(CellCandidateList), ChoiceNo=math::random(NoOfVariants-1), Cell=list::nth(ChoiceNo+1,CellCandidateList). end implement polylineStrategy2