Difference between revisions of "Tutorial Project. Release 7. Class Computer2"
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{{ | {{Tutorial Project. Release 7. Players}} | ||
<vip> | <vip> | ||
/ | /****************************************** | ||
Class computer2 | |||
Predicate SuccessfullStep implementation | |||
written by Elena Efimova | |||
******************************************/ | |||
class computer2:player | class computer2:player | ||
open core | open core | ||
predicates | predicates | ||
getPlayerDescriptor:(game::language_D)->string Descriptor. | getPlayerDescriptor:(game::language_D)->string Descriptor. | ||
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PolyLineBraneObj=polylineStrategy2::new(), | PolyLineBraneObj=polylineStrategy2::new(), | ||
setpolylineStrategy(PolyLineBraneObj). | setpolylineStrategy(PolyLineBraneObj). | ||
clauses | clauses | ||
getPlayerDescriptor(game::en)=polylineStrategy2::playerDescriptorEn_C. | getPlayerDescriptor(game::en)=polylineStrategy2::playerDescriptorEn_C. | ||
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class polylineStrategy2:polylineStrategy | class polylineStrategy2:polylineStrategy | ||
open core | open core | ||
constants | constants | ||
playerDescriptorEn_C="Computer2: Limited Depth. Despair move - random". | playerDescriptorEn_C="Computer2: Limited Depth. Despair move - random". | ||
playerDescriptorRu_C="Computer2: Ограниченная глубина. Ход | playerDescriptorRu_C="Computer2: Ограниченная глубина. Ход отчаяния - случайный". | ||
end class polylineStrategy2 | end class polylineStrategy2 | ||
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implement polylineStrategy2 | implement polylineStrategy2 | ||
open core, exception | open core, exception | ||
facts | facts | ||
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genericComputer_V:stepCandidate(PolyLine, PolyLine1,Cell), | genericComputer_V:stepCandidate(PolyLine, PolyLine1,Cell), | ||
not(_=successfulStep(Counter-1,PolyLine1)). | not(_=successfulStep(Counter-1,PolyLine1)). | ||
class predicates | class predicates | ||
isStepSuccessful:(integer Counter,juniourJudge::cell* PolyLine,juniourJudge::cell BestMove) determ. | isStepSuccessful:(integer Counter,juniourJudge::cell* PolyLine,juniourJudge::cell BestMove) determ. | ||
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isStepSuccessful(Counter,_PolyLine,_BestMove):- | isStepSuccessful(Counter,_PolyLine,_BestMove):- | ||
Counter<=1. | Counter<=1. | ||
clauses | clauses | ||
randomStep()=Cell:- | randomStep()=Cell:- | ||
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ChoiceNo=math::random(NoOfVariants-1), | ChoiceNo=math::random(NoOfVariants-1), | ||
Cell=list::nth(ChoiceNo+1,CellCandidateList). | Cell=list::nth(ChoiceNo+1,CellCandidateList). | ||
end implement polylineStrategy2 | end implement polylineStrategy2 | ||
</vip> | </vip> |
Latest revision as of 14:44, 6 May 2013
Tutorial Project. Release 7 |
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/****************************************** Class computer2 Predicate SuccessfullStep implementation written by Elena Efimova ******************************************/ class computer2:player open core predicates getPlayerDescriptor:(game::language_D)->string Descriptor. end class computer2 implement computer2 inherits genericComputer open core clauses new():- PolyLineBraneObj=polylineStrategy2::new(), setpolylineStrategy(PolyLineBraneObj). clauses getPlayerDescriptor(game::en)=polylineStrategy2::playerDescriptorEn_C. getPlayerDescriptor(game::ru)=polylineStrategy2::playerDescriptorRu_C. end implement computer2 /****************************************** Class polylineStrategy2 ******************************************/ class polylineStrategy2:polylineStrategy open core constants playerDescriptorEn_C="Computer2: Limited Depth. Despair move - random". playerDescriptorRu_C="Computer2: Ограниченная глубина. Ход отчаяния - случайный". end class polylineStrategy2 implement polylineStrategy2 open core, exception facts maxDepth_V:positive:=5. genericComputer_V:genericComputer:=erroneous. clauses new():- defineSearchDepth(). clauses setGenericComputer(GenericComputerObj):- genericComputer_V:=GenericComputerObj. predicates defineSearchDepth:(). clauses defineSearchDepth():- DepthStr=humanInterface::getInput(humanInterface::searchDepth_S,toString(maxDepth_V)), not(DepthStr=""), !, try maxDepth_V:=toTerm(DepthStr), if maxDepth_V mod 2 = 0 then maxDepth_V:=maxDepth_V+1 end if catch _TraceID1 do humanInterface::announce(humanInterface::errorMustBeNumber_S,""), defineSearchDepth() end try. defineSearchDepth(). clauses successfulStep(PolyLine)=BestMove:- BestMove=successfulStep(maxDepth_V,PolyLine). predicates successfulStep: (integer Counter, juniourJudge::cell*)->juniourJudge::cell nondeterm. clauses successfulStep(Counter,PolyLine)=BestMove:- genericComputer_V:stepCandidate(PolyLine,_PolyLine1,BestMove), isStepSuccessful(Counter,PolyLine,BestMove), !. successfulStep(Counter,PolyLine)=Cell:- genericComputer_V:stepCandidate(PolyLine, PolyLine1,Cell), not(_=successfulStep(Counter-1,PolyLine1)). class predicates isStepSuccessful:(integer Counter,juniourJudge::cell* PolyLine,juniourJudge::cell BestMove) determ. clauses isStepSuccessful(_Counter,PolyLine,BestMove):- list::isMember(BestMove, PolyLine), !. isStepSuccessful(Counter,_PolyLine,_BestMove):- Counter<=1. clauses randomStep()=Cell:- findAll(NewCell,genericComputer_V:stepCandidate(juniourJudge::polyline_P,_Polyline1, NewCell),CellCandidateListWithDuplicates), CellCandidateList=list::removeDuplicates(CellCandidateListWithDuplicates), not(CellCandidateList=[]), NoOfVariants=list::length(CellCandidateList), ChoiceNo=math::random(NoOfVariants-1), Cell=list::nth(ChoiceNo+1,CellCandidateList). end implement polylineStrategy2