Difference between revisions of "Tutorial Project. Release 7. Class Computer0"

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{{PolyLine7.Players}}
{{Tutorial Project. Release 7. Players}}
<vip>
<vip>
/******************************************************
/******************************************************
Copyright (c) 2007,2008. Elena Efimova
Class computer0
predicate SuccessfullStep implementation


Copyright (c) 2007,2008. Prolog Development Center SPb
Predicate SuccessfullStep implementation
Written by: Victor Yukhtenko
Written by Elena Efimova
 
Class computer0
*******************************************************/
*******************************************************/
class computer0:player
class computer0:player
open core
open core
 
predicates
predicates
     getPlayerDescriptor:(game::language_D)->string Descriptor.
     getPlayerDescriptor:(game::language_D)->string Descriptor.
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         PolyLineBraneObj=polylineStrategy0::new(),
         PolyLineBraneObj=polylineStrategy0::new(),
         setpolylineStrategy(PolyLineBraneObj).
         setpolylineStrategy(PolyLineBraneObj).
 
clauses
clauses
   getPlayerDescriptor(game::en)=polylineStrategy0::playerDescriptorEn_C.
   getPlayerDescriptor(game::en)=polylineStrategy0::playerDescriptorEn_C.
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******************************************/
******************************************/
class polylineStrategy0:polylineStrategy
class polylineStrategy0:polylineStrategy
open core
    open core
predicates
 
    classInfo : core::classInfo.
constants
constants
     playerDescriptorEn_C="Computer0: Unlimited Depth. Despair move - first possible in the list".
     playerDescriptorEn_C="Computer0: Unlimited Depth. Despair move - first possible in the list".
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implement polylineStrategy0
implement polylineStrategy0
open core, exception
open core, exception
constants
    className = "polylineStrategy0".
    classVersion = "1.0".
clauses
    classInfo(className, classVersion).
   
   
facts
facts
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         genericComputer_V:stepCandidate(PolyLine, _PolyLine1,SomeMove),
         genericComputer_V:stepCandidate(PolyLine, _PolyLine1,SomeMove),
         !.
         !.
 
predicates
predicates
     successfulStep1:(juniourJudge::cell* PolyLine)->juniourJudge::cell determ.
     successfulStep1:(juniourJudge::cell* PolyLine)->juniourJudge::cell determ.

Latest revision as of 14:36, 6 May 2013

Tutorial Project. Release 7
/******************************************************
Class computer0
 
Predicate SuccessfullStep implementation
Written by Elena Efimova
*******************************************************/
class computer0:player
open core
 
predicates
    getPlayerDescriptor:(game::language_D)->string Descriptor.
 
end class computer0
 
implement computer0
    inherits genericComputer
open core
 
clauses
    new():-
        PolyLineBraneObj=polylineStrategy0::new(),
        setpolylineStrategy(PolyLineBraneObj).
 
clauses
   getPlayerDescriptor(game::en)=polylineStrategy0::playerDescriptorEn_C.
   getPlayerDescriptor(game::ru)=polylineStrategy0::playerDescriptorRu_C.
 
end implement computer0
 
/******************************************
  Class polylineStrategy0
******************************************/
class polylineStrategy0:polylineStrategy
    open core
 
constants
    playerDescriptorEn_C="Computer0: Unlimited Depth. Despair move - first possible in the list".
    playerDescriptorRu_C="Computer0: Неограниченный поиск. Ход отчаяния - по возможному правилу".
 
end class polylineStrategy0
 
implement polylineStrategy0
open core, exception
 
facts
    genericComputer_V:genericComputer:=erroneous.
 
clauses
    setGenericComputer(GenericComputerObj):-
        genericComputer_V:=GenericComputerObj.
 
clauses
    successfulStep(PolyLine)=BestMove:-
        BestMove=successfulStep1(PolyLine),
        !.
    successfulStep(PolyLine)=SomeMove:-
        genericComputer_V:stepCandidate(PolyLine, _PolyLine1,SomeMove),
        !.
 
predicates
    successfulStep1:(juniourJudge::cell* PolyLine)->juniourJudge::cell determ.
clauses
    successfulStep1(PolyLine)=BestMove:-
        genericComputer_V:stepCandidate(PolyLine, _PolyLine1,BestMove),
        list::isMember(BestMove, PolyLine),
        !.
    successfulStep1(PolyLine)=Cell:-
        genericComputer_V:stepCandidate(PolyLine, PolyLine1,Cell),
            not(_=successfulStep1(PolyLine1)),
            !.
 
clauses
    randomStep()=Cell:-
        findAll(NewCell,genericComputer_V:stepCandidate(juniourJudge::polyline_P,_Polyline1, NewCell),CellCandidateListWithDuplicates),
        CellCandidateList=list::removeDuplicates(CellCandidateListWithDuplicates),
        not(CellCandidateList=[]),
        NoOfVariants=list::length(CellCandidateList),
        ChoiceNo=math::random(NoOfVariants-1),
        Cell=list::nth(ChoiceNo+1,CellCandidateList).
 
end implement polylineStrategy0