Difference between revisions of "Tutorial Project. Release 7. Class Computer0"
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class polylineStrategy0:polylineStrategy | class polylineStrategy0:polylineStrategy | ||
open core | open core | ||
constants | constants | ||
playerDescriptorEn_C="Computer0: Unlimited Depth. Despair move - first possible in the list". | playerDescriptorEn_C="Computer0: Unlimited Depth. Despair move - first possible in the list". | ||
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implement polylineStrategy0 | implement polylineStrategy0 | ||
open core, exception | open core, exception | ||
facts | facts |
Latest revision as of 14:36, 6 May 2013
Tutorial Project. Release 7 |
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/****************************************************** Class computer0 Predicate SuccessfullStep implementation Written by Elena Efimova *******************************************************/ class computer0:player open core predicates getPlayerDescriptor:(game::language_D)->string Descriptor. end class computer0 implement computer0 inherits genericComputer open core clauses new():- PolyLineBraneObj=polylineStrategy0::new(), setpolylineStrategy(PolyLineBraneObj). clauses getPlayerDescriptor(game::en)=polylineStrategy0::playerDescriptorEn_C. getPlayerDescriptor(game::ru)=polylineStrategy0::playerDescriptorRu_C. end implement computer0 /****************************************** Class polylineStrategy0 ******************************************/ class polylineStrategy0:polylineStrategy open core constants playerDescriptorEn_C="Computer0: Unlimited Depth. Despair move - first possible in the list". playerDescriptorRu_C="Computer0: Неограниченный поиск. Ход отчаяния - по возможному правилу". end class polylineStrategy0 implement polylineStrategy0 open core, exception facts genericComputer_V:genericComputer:=erroneous. clauses setGenericComputer(GenericComputerObj):- genericComputer_V:=GenericComputerObj. clauses successfulStep(PolyLine)=BestMove:- BestMove=successfulStep1(PolyLine), !. successfulStep(PolyLine)=SomeMove:- genericComputer_V:stepCandidate(PolyLine, _PolyLine1,SomeMove), !. predicates successfulStep1:(juniourJudge::cell* PolyLine)->juniourJudge::cell determ. clauses successfulStep1(PolyLine)=BestMove:- genericComputer_V:stepCandidate(PolyLine, _PolyLine1,BestMove), list::isMember(BestMove, PolyLine), !. successfulStep1(PolyLine)=Cell:- genericComputer_V:stepCandidate(PolyLine, PolyLine1,Cell), not(_=successfulStep1(PolyLine1)), !. clauses randomStep()=Cell:- findAll(NewCell,genericComputer_V:stepCandidate(juniourJudge::polyline_P,_Polyline1, NewCell),CellCandidateListWithDuplicates), CellCandidateList=list::removeDuplicates(CellCandidateListWithDuplicates), not(CellCandidateList=[]), NoOfVariants=list::length(CellCandidateList), ChoiceNo=math::random(NoOfVariants-1), Cell=list::nth(ChoiceNo+1,CellCandidateList). end implement polylineStrategy0