Ide/Resource Editor/Graphics Editor
Graphics Editor Window
When the Graphics Editor is started to edit an image, the Graphics Editor window will appear on the screen:
The Graphics Editor window is divided into several areas. Each area is responsible for a definite function or combines a number of tools, which are associated by purpose.
Areas of the Graphics Editor Window
Graphics Editor Title Bar
The title bar of the Graphics Editor window serves to display information about the type of the image (icon, cursor or bitmap), the image size in pixels, the number of colors which are available for use, and the name of the file which is opened for the current image.
For example, the title bar ProjectIcon.ico Size 32*32 Colors:16 says that:
- the type of current image is an icon;
- the size of the current image is 32*32 pixels;
- 16 colors may be used in the image;
- the name of the file, which is opened for current image, is ProjectIcon.ico.
Graphic Field
The Graphic Field is situated in the middle of the Graphics Editor window.
The Graphic Field lets you see and edit the current image in expanded mode. The Graphic Field consists of small cells, where each cell corresponds to one pixel on the actual size image. The number of cells in each horizontal row and the number of cells in each vertical column give the image size, which is displayed in the title bar of the Graphics Editor window. It is possible to turn on and off a grid in the Graphic field.
Image Screen
To the right of the Graphic Field in the Graphics Editor window you can see the Image Screen, painted in background color. In the middle of Image Screen you can see the current image in actual size on the selected background color. By changing the background color you can see how your current image will look in various surroundings.
Icon
Under the Graphic Field, you can see the Icon drop-down list:
You can choose, which of the icon images in the current file to load into the editor.
Move Toolbar
(Moving, Rotating and Flipping an Image) To the right of the Graphic Field, under the Image Screen, you can see the Image Move toolbar:
By clicking the appropriate button you can move, rotate or flip the current image.
Notice that the Resource | Move menu contains the same commands as the Image Move toolbar.
Color Palette
At the top of the Graphics Editor window you can see the Color Palette.
The Color Palette lets you choose colors for the drawing operations:
- Setting the Draw and Edit Colors
- Setting the Background Color
- Setting the Inverse (to Background) Color
Color Modes Toolbar
Under the Image Screen you can see the Color Modes tool box:
The Color Modes tool box is used to set:
Draw and Edit Toolbar
(Using Draw and Edit Tools) To the left of the Graphic Field of the Graphics Editor window you can see the Draw and Edit Toolbar. It contains the main tools for drawing and editing:
The Graphics Editor provides a number of tools to make creating your image easy. The tools can be activated either from the Resource | Tools menu or from the Draw and Edit toolbar.
Draw and Edit Tools
By clicking any of the buttons in the Draw and Edit toolbar you can select the required draw or edit tool. Here are short descriptions of them:
Button | Button Name | Description |
---|---|---|
Pen | The Pen tool can be used to color an individual pixel on the Graphic Field or to make a free-hand drawing. | |
Brush | The Brush tool works the same as Pen tool, except that the Brush tool leaves a larger mark than the Pen. The style of the Brush can be changed by selecting among the Small, Big, and Star in the Brush Style list button (in the right bottom corner of the Graphics Editor window). | |
Eraser | To erase a fragment of the image (the same as painting it with the Screen Color), you can use the Eraser Tool in the toolbar. The size of the Eraser can be changed by selecting among the Small and Big in the Eraser Style list button (in the right bottom corner of the Graphics Editor window) | |
Color Eraser | The Erase Color tool will erase cells of the selected color without changing other colors. | |
Fill Contour | The fastest way to color an area, which has an enclosed boundary, is to use the Fill Contour tool. Move the cursor into the area to be colored and click the mouse button. The interior of the bounded region will be colored. | |
Mirror | To create symmetrical images use the Mirror tool. The Mirror tool sets the points that are the reflections of the cursor trail point relative to the different axes of symmetry. To choose the appropriate axes of symmetry for the Mirror tool select the Resource | Set Mirror Style menu command in the Task window menu. | |
Line | Selecting this button enables you to draw a line between any two points in the image. | |
Draw Rectangle | Click this button if you need a rectangle. Size the Rectangle by drawing it out with the left button held down, then release. | |
Draw Ellipse | Choose this tool if you need to draw a circle or an ellipse. Size the circle or ellipse by drawing it out with the left button held down, then release. | |
Enter Text | Click this button to insert some text in your image. Move the cursor to the position on the Graphic Field where you want to start the text and click the mouse button. You will see a text cursor, which shows you the height of the letters and digits, and the starting point for the current line of text. When you type some text, it will be drawn in the currently selected color, with the currently selected font. To select the desired font settings press Ctrl+F. While the text is still selected, it is possible to move the starting point clicking in the new position. | |
Mark Area | To mark a rectangular fragment of the image on the Graphic Field to be cut, copied or moved, click the Mark Area tool. Then move the cursor to the Graphic Field cell, which you want to be one corner of a marked rectangular area, and press and hold the mouse button. Release the mouse when the rectangle is of the appropriate size and you will see a sub-region of the image marked accordingly. You can move the marked region to another part of the Graphic Field by means of "drag and drop". Move the cursor into the marked region and press and hold the mouse button. Then, keeping the mouse button depressed, drag the marked fragment to the place of your choice and release the mouse button. Now the marked region is fixed in its new place. If you want to copy the marked region to another place, do as described under move, but hold down the Ctrl key, while pressing the mouse button in the marked region. When a region is marked:
Note | |
Paste & Scale in Rectangle | When an image has been copied to the clipboard, this image can be pasted back into another marked area by pressing this button. This button will stay disabled until there are both an image on the clipboard, and a region has been selected. | |
Clear Graphic Field | To clear the Graphic Field, click the Clear button. The white color is used for bitmaps and transparent color is used for icons and cursors. | |
Change a Selected Color | With this button you can change all pixels that have a given color into another color. The two colors should first be set for the Color and Alt-Color selections. Note Any pixels, which were colored in background color or in "inverse" color by Inverse tool, will keep their original colors. | |
Inverse Colors | This button can be used to invert all colors on the image. In this case, any pixels, which were colored in background color or in inverse to background color, will retain their existing colors. | |
Grid | This button can be used to turn on and off a grid in the Graphic Field |
Mirror Style Dialog
The Mirror Style dialog is activated by the Resource | Set Mirror Style menu command in the Task window menu:
The Mirror Style dialog is used to choose the appropriate axes of symmetry for the Mirror tool.
The Mirror tool sets the points that are the reflections of the cursor trail point relative to the different axes of symmetry.
When you place the mouse cursor onto some point inside an edited image and click the left mouse button, then we say that you set the cursor trail point.
Using the Mirror tool, you can (by one click) set up to 8 reflections of the specified cursor trail point. A reflection point will be painted to each checked ON type of reflections. They are:
Main -> Trial
- When checked ON, then paints the clicked cursor trail point.
Main -> Reverse
- When checked ON, then paints the point opposite to the clicked cursor trail point.
Reflect -> Horizontal
- When checked ON, then paints the point, which is the horizontal reflection of the clicked cursor trail point.
Reflect -> Vertical
- When checked ON, then paints the point, which is the vertical reflection of the clicked cursor trail point.
Orthogonal -> Left
- When checked ON, then paints the point, which is 90 degrees left rotation of the clicked cursor trail point.
Orthogonal -> Right
- When checked ON, then paints the point, which is 90 degrees right rotation of the clicked cursor trail point.
Reflect Diagonal -> Left
- When checked ON, then paints the point, which is the reflection of the clicked cursor trail point relative to the diagonal line drawn from the left upper corner to the right lower corner of the image.
Reflect Diagonal -> Right
- When checked ON, then paints the point, which is the reflection of the clicked cursor trail point relative to the diagonal line drawn from the right upper corner to the left lower corner of the image.
Using Tools and Colors
Setting Colors
Setting the Draw and Edit Colors
To choose colors for the drawing and editing tools you can select one of the following four switches.
The color of selection will be used for the drawing. It is possible to choose a new color for the active selection by a click in the Color Palette.
The color and the alt-color can be used in all drawing operations, the screen (or transparent) and inverse selections have different purposes depending on the image type.
Note. There are 16 color fields on the Color Palette, and all of them are available for drawing and editing in the Graphic Field.
Setting the Background Color
To see how your image looks on the different background colors or to color the image fragments in "transparent" (to let the background color show through) use the screen color selection.
To change the background color, be sure that the screen switch is selected, then you can choose the background color by clicking in the Color Palette. The background color on the Image Screen, any details of the image, which were colored in (transparent) background color, and the screen indicator of Color Modes toolbar, all will change to the new color.
Usage of the "screen" Colors for Bitmaps, Cursors and Icons
Image | Screen Colors |
---|---|
Bitmaps | Used to set the color of the surrounding area |
Cursors and Icons | Used to specify transparent pixels and to set the color of the surrounding area |
Setting the Inverse (to Background) Color
Using the inverse color is a convenient way to mark the boundary of the image or to color the details, which should be always be in contrast to any background color.
Usage of the Inverse color for Bitmaps, Cursors and Icons
Image | Inverse Color |
---|---|
Bitmaps | Cannot be used |
Cursors and Icons | Used to specify pixels that should get a color inverse of the actual background |
Understanding Colors
- Colors for Bitmaps
The Visual Prolog Graphics Editor can create bitmaps with either 2 or 16 colors. A pixel in a bitmap can not have the inverse and screen colors.
- Colors for Cursors
Any pixel in a cursor can have one of four color control values:
Cursor | Color Effect |
---|---|
Black | Pixels will be black |
White | Pixels will be white |
Inverse | Pixels will be converted to the inverse of the original color |
Screen | Pixels will be transparent, they will just keep their old color |
To understand how this works, you should create a little cursor having four areas, with these four color control values. Then select the Resources | Tools | Test Cursor, and study how the cursor looks.
Place the cursor over the Grid and you will see effects of "inverse" color.
- Colors for Icons
Icons can either have 2 or 16 colors, and in addition to those, the pixels can also use the screen and colors.
Cursor Handling Tools
Setting Cursor Hot Spots
When working with a cursor, the menu command Resource | Set Cursor Hotspot activates a dialog box:
As long as this dialog is open you can point to the pixel, which is to be the cursor Hotspot. This pixel in the cursor will determine the screen pixel which will be acted upon and which will be reported during a mouse action.
Testing a Cursor
When working with a cursor, the Resource | Tools | Test Cursor menu item allows you to see what your newly designed cursor will look like.
Undo / Redo Buffer
The Graphics Editor supports Edit|Undo and Edit|Redo operations, just as the other editors do.