Difference between revisions of "Tutorial Project. Release 6"
From wiki.visual-prolog.com
m |
m |
||
Line 1: | Line 1: | ||
{{ | {{PolylineTemplateEn | ||
|goal=Demonstrating the properties of Visual Prolog language and simple programming techniques. | |||
|goalContent= | |||
|code= | |||
*The code is modified to support the new functionality. | |||
|functionality= | |||
*The size of the board can be defined; | |||
*Multiple games mode (recommended for computer models only); | |||
*It is possible to create many players, each player with the own strategy: | |||
**Human (it is not recommended to use in multiple games mode); | |||
**Computer 1 with the full search (the same as in releases 2,3,4) (not recommended for multiple games); | |||
**Computer 2 with the easy strategy with the prognosis on K moves forward (the same as in release 5); | |||
*An easy inclusion of new players. | |||
|install={{PolylineInstall}} | |||
|open= | |||
{{Polyline1_10Open|project='''Examples\Polyline\Polyline1\Polyline6.prj'''}} | |||
{{ | |||
{{Polyline1-06Copy_Paste}} | |||
|run=Run the application using the “E” of the IDE or run the executable at the directory EXE. | |||
<vip> | <vip> | ||
/**************************************************** | /**************************************************** | ||
Copyright (c) | Copyright (c) Victor Yukhtenko | ||
SpbSolutions/Examples/Polyline | SpbSolutions/Examples/Polyline | ||
Line 38: | Line 33: | ||
successfulStep | successfulStep | ||
modified | modified | ||
*****************************************************/ | *****************************************************/ | ||
/***************** | /***************** | ||
Line 1,169: | Line 1,162: | ||
end implement polylineBrain2 | end implement polylineBrain2 | ||
</vip> | </vip> | ||
|rusver= | |||
[[ru:Учебный Проект. Релиз 6]] | [[ru:Учебный Проект. Релиз 6]] | ||
}} |
Revision as of 19:02, 27 March 2011
Written by Victor Yukhtenko. Email: victor@pdc.spb.su
The programs listed below are part of the Evolutions Tutorial Project article.
Goal
Demonstrating the properties of Visual Prolog language and simple programming techniques.
Functionality
- The size of the board can be defined;
- Multiple games mode (recommended for computer models only);
- It is possible to create many players, each player with the own strategy:
- Human (it is not recommended to use in multiple games mode);
- Computer 1 with the full search (the same as in releases 2,3,4) (not recommended for multiple games);
- Computer 2 with the easy strategy with the prognosis on K moves forward (the same as in release 5);
- An easy inclusion of new players.
Code
- Tested with Visual Prolog 7.3 build 7302.
- The code is modified to support the new functionality.
Install
To get the full set of projects of the series of the Polyline projects, please download archives using links at PDC forum:
- VipSpbSDK_PE_73_Examples_Polyline_1_14.zip
- VipSpbSDK_PE_73_Tools_Polyline_1_14.zip]
to any convenient directory. The directory named VipSpbSDK will be created automatically.
If you have the VipSpbSDK installed, then please open project Examples\Polyline\Polyline1\Polyline6.prj.
If you do not have the full set of examples from the VipSpbSDK, then please do as follows:
- Create the new project using the interface strategy console
- Build the project
- Replace the content of the file "main.pro" by the code proposed below.
- Build the project again. While building the project please respond “Add All”, when there will be the proposal to include additional packages to the project.
Run
Run the application using the “E” of the IDE or run the executable at the directory EXE.
/**************************************************** Copyright (c) Victor Yukhtenko SpbSolutions/Examples/Polyline Predicates, which represent the strategy neighbour_nd, neighbourOutOfPolyLine_nd, stepCandidate based on solutions proposed by Elena Efimova Predidcates successfulStep modified *****************************************************/ /***************** GOAL *****************/ goal mainExe::run(main::run). /************** Class Main **************/ implement main open core constants className = "main". classVersion = "1.6". clauses classInfo(className, classVersion). clauses run():- console::init(), game::run(). end implement main class game open core predicates classInfo : core::classInfo. properties players_V:player*. multiMode_V:boolean. predicates run:(). end class game implement game open core constants className = "game". classVersion = "1.0". clauses classInfo(className, classVersion). class facts multiMode_V:boolean:=false. clauses run():- Mode=chooseSingleOrMultiGame(), setGameProperties(), involvePlayers(), if Mode=single_S then playSingle() else multiMode_V:=true, seniourJudge::playMulti() end if. domains mode_D= single_S; multi_S. class predicates chooseSingleOrMultiGame:()->mode_D GameOrCompetition. clauses chooseSingleOrMultiGame()=Choice:- ChoiceStr=humanInterface::getInput(humanInterface::singleOrMulti_S), if (string::equalIgnoreCase(ChoiceStr,"S") or ChoiceStr=""),! then Choice=single_S, ! else Choice=multi_S end if. class predicates playSingle:(). clauses playSingle():- StartingPlayer=chooseStartingPlayer(), seniourJudge::playSingle(StartingPlayer), !, playSingle(). playSingle(). class predicates setGameProperties:(). clauses setGameProperties():- juniourJudge::defineStage(). /*************************** Involving Players ***************************/ class facts players_V:player*:=[]. class predicates involvePlayers:(). clauses involvePlayers():- createPlayers(1). class predicates createPlayers:(positive PlayerNo). clauses createPlayers(PlayerNo):- humanInterface::announceStartUp(), findAll ( PlayerDescriptor, ( playerDescriptor(No,PlayerDescriptorSrc), PlayerDescriptor=string::format("% - %\n",No,PlayerDescriptorSrc) ), PlayerDescriptorList ), PlayersDescriptor=string::concatList(PlayerDescriptorList), PlayerType=humanInterface::getInput ( humanInterface::playerType_S, string::format("Possible types of players:\n%s\nPlayer #%s",PlayersDescriptor,toString(PlayerNo)) ), not(PlayerType=""), try Player=createPlayerObject(toTerm(PlayerType)), Player:setName(toString(PlayerNo)), players_V:=list::append(players_V,[Player]), NewPlayerNo=PlayerNo+1 catch _TraceID do humanInterface::announceSettingsError(humanInterface::errorPlayerType_S), NewPlayerNo=PlayerNo end try, !, createPlayers(NewPlayerNo). createPlayers(_PlayerNo). /* Potential Players List*/ class predicates playerDescriptor:(positive No [out],string PlayerDescriptorSrc [out]) multi. clauses playerDescriptor(1,human::playerDescriptor_C). playerDescriptor(2,computer1::playerDescriptor_C). playerDescriptor(3,computer2::playerDescriptor_C). class predicates createPlayerObject:(positive)->player. clauses createPlayerObject(1)=Player:- !, Player=human::new(). createPlayerObject(2)=Player:- !, Player=computer1::new(). createPlayerObject(3)=Player:- !, Player=computer2::new(). createPlayerObject(_)=_Player:- exception::raise(classInfo,wrongInputException,[]). class predicates wrongInputException:exception. clauses wrongInputException ( classInfo, predicate_Name(), "" ). /*************************** Shoose Starting Player ***************************/ class predicates chooseStartingPlayer:()->player determ. clauses chooseStartingPlayer()=Player:- not(players_V=[]) and not(players_V=[_SiglePlayer]), findAll(PlayListMember,PlayListMember=playListMember(),PlayList), PlayListStr=string::concatList(PlayList), StartingPlayer=getStartingPlayerInput(PlayListStr), Player=list::nth(StartingPlayer-1,players_V). class predicates playListMember:()->string nondeterm. clauses playListMember()=PlayersListMember:- I = std::fromTo(1, list::length(game::players_V)), Player=list::nth(I-1,game::players_V), PlayersListMember=string::format("\n% - %",I,Player:name). class predicates getStartingPlayerInput:(string PlayListStr)->positive StartingPlayerNo determ. clauses getStartingPlayerInput(PlayListStr)=StartingPlayer:- StartingPlayerStr=humanInterface::getInput(humanInterface::startingPlayer_S,PlayListStr), if StartingPlayerStr="" then !, fail else try StartingPlayer=toTerm(StartingPlayerStr), ! catch _TraceID1 do humanInterface::announceSettingsError(humanInterface::errorMustBeNumber_S), fail end try, if StartingPlayer>list::length(players_V) then humanInterface::announceSettingsError(humanInterface::errorStartingPlayer_S), fail end if end if. getStartingPlayerInput(PlayListStr)=StartingPlayer:- StartingPlayer=getStartingPlayerInput(PlayListStr). end implement game /************************ Class seniorJudge ************************/ class seniourJudge open core properties inProgress_V:boolean. predicates playSingle:(player CurrentPlayer). playMulti:(). end class seniourJudge implement seniourJudge open core, humanInterface class facts inProgress_V:boolean:=false. clauses playSingle(Player):- inProgress_V=false, if game::multiMode_V=false then humanInterface::showStage(), humanInterface::announceStarter(Player:name) end if, inProgress_V:=true, Player:move(), playSingle(Player), !. playSingle(Player):- juniourJudge::isGameOver(), !, if game::multiMode_V=false then Player:announceWin(), foreach (Participant=list::getMember_nd(game::players_V) and not(Participant=Player)) do Participant:announceLoss() end foreach else addWinner(Player) end if, inProgress_V:=false, juniourJudge::reset(). playSingle(Player):- NextPlayer=nextPlayer(Player), NextPlayer:move(), !, playSingle(NextPlayer). class predicates nextPlayer:(player CurrentPlayer)->player NextPlayer. clauses nextPlayer(Player)=NextPlayer:- Index=list::tryGetIndex(Player,game::players_V), NextPlayer=list::tryGetNth(Index+1,game::players_V), !. nextPlayer(_Player)=list::nth(0,game::players_V). /************************ Multi Mode Handle ************************/ class predicates defineNoOfRounds:(). clauses defineNoOfRounds():- InputString=humanInterface::getInput(humanInterface::noOfRounds_S,toString(noOfRounds_V)), not(InputString=""), try noOfRounds_V:=toTerm(InputString) catch _TraceID do humanInterface::announceSettingsError(humanInterface::errorNoOfRounds_S), defineNoOfRounds() end try, !. defineNoOfRounds(). class facts starter_V:player:=erroneous. noOfRounds_V:positive:=10. statistics_F:(boolean TrueIfWon,player,positive Won). clauses playMulti():- defineNoOfRounds(), Player=list::getMember_nd(game::players_V), starter_V:=Player, playRound(noOfRounds_V), fail(). playMulti():- humanInterface::reset(), PlayersNo=list::length(game::players_V), humanInterface::announce ( humanInterface::report_S, string::format("\nResults of % games:",toString(PlayersNo*noOfRounds_V)) ), Player=list::getMember_nd(game::players_V), PlayerWinsFirst=calculateWins(Player,true), PlayerWinsNext=calculateWins(Player,false), Report=string::format ( "\nPlayer %:\n\t Wins Total % including:\n\t\tWhile moving first - \t%\n\t\tWhile moving next - \t% ", Player:name, toString(PlayerWinsFirst+PlayerWinsNext), toString(PlayerWinsFirst), toString(PlayerWinsNext) ), humanInterface::announce(humanInterface::report_S,Report), fail(). playMulti():- humanInterface::waitOK(). class facts wins_V:integer:=0. class predicates calculateWins:(player Player,boolean TrueIfFirst)->integer Sum. clauses calculateWins(Player,TrueIfFirst)=_:- wins_V:=0, statistics_F(TrueIfFirst,Player,Won), trap(wins_V:=wins_V+Won,_TraceID,fail), fail. calculateWins(_Player,_TrueIfFirst)=wins_V. class predicates playRound:(positive NoOfRounds). clauses playRound(0):-!. playRound(NoOfRounds):- seniourJudge::playSingle(starter_V), playRound(NoOfRounds-1). class predicates addWinner:(player). clauses addWinner(Player):- if Player=starter_V then TrueIfStarted=true else TrueIfStarted=false end if, addWinner(TrueIfStarted,Player). class predicates addWinner:(boolean TrueIfStarted,player Player). clauses addWinner(TrueIfStarted,Player):- retract(statistics_F(TrueIfStarted,Player,Won)), !, assert(statistics_F(TrueIfStarted,Player,Won+1)). addWinner(TrueIfStarted,Player):- assert(statistics_F(TrueIfStarted,Player,1)). end implement seniourJudge /************************ Class juniourJudge ************************/ class juniourJudge open core predicates classInfo : core::classInfo. domains cell = c(positive,positive). stepType_D= ordinary_S; winner_S. properties maxRow_P:positive. maxColumn_P:positive. polyline_P:cell*. predicates defineStage:(). neighbour_nd: (cell,cell) nondeterm (i,o) (i,i). neighbourOutOfPolyLine_nd:(cell,cell)->cell nondeterm. set: (string ). isGameOver:() determ. reset:(). end class juniourJudge implement juniourJudge open core, humanInterface constants className = "JuniourJudge". classVersion = "1.0". clauses classInfo(className, classVersion). class facts maxRow_P:positive:=6. maxColumn_P:positive:=6. polyline_P:cell*:=[]. endOfGame_V:boolean:=false. domains fieldSize_D=tableSize(positive X,positive Y). clauses defineStage():- defineFieldSize(). class predicates defineFieldSize:(). clauses defineFieldSize():- InputString=humanInterface::getInput ( humanInterface::fieldSize_S, string::format("%s,%s",toString(maxColumn_P),toString(maxRow_P)) ), not(InputString=""), try hasDomain(fieldSize_D,FieldSize), FieldSize=toTerm(string::format("tableSize(%s)",InputString)), FieldSize=tableSize(X,Y), maxColumn_P:=X, maxRow_P:=Y catch _TraceID do humanInterface::announceSettingsError(humanInterface::errorFieldSize_S), defineFieldSize() end try, !. defineFieldSize(). clauses isGameOver():- endOfGame_V=true. clauses set(InputString):- Cell=toTerm(InputString), handleInput (Cell). clauses reset():- juniourJudge:: polyline_P:=[], juniourJudge::endOfGame_V:=false. class predicates handleInput:(juniourJudge::cell). clauses handleInput(Cell):- list::isMember(Cell,polyline_P), try _=makePolyLine(Cell,polyline_P) % it will be an exception if wrong Cell, % but we ignore it by failing catch _TraceID do fail end try, !, endOfGame_V:=true, humanInterface::showStep(Cell,winner_S). handleInput (Cell):- polyline_P:=makePolyLine(Cell,polyline_P), !, if game::multiMode_V=false then humanInterface::showStep(Cell,ordinary_S) end if. class predicates makePolyLine: (cell,cell*)-> cell* multi. clauses makePolyLine(c(X,Y),[])=[c(X,Y)]:- X>0,X<=maxColumn_P, Y>0,Y<=maxRow_P, !. makePolyLine(NewCell,[SingleCell])=[NewCell,SingleCell]:- neighbour_nd(SingleCell, NewCell), !. makePolyLine(NewCell,[Left, RestrictingCell | PolyLineTail])=[NewCell, Left, RestrictingCell | PolyLineTail]:- NewCell=neighbourOutOfPolyLine_nd(Left,RestrictingCell). makePolyLine(NewCell,PolyLine)=list::reverse([NewCell,Left, RestrictingCell | PolyLineTail]):- [Left, RestrictingCell | PolyLineTail]= list::reverse(PolyLine), NewCell=neighbourOutOfPolyLine_nd(Left,RestrictingCell). makePolyLine(NewCell,_PolyLine)= _PolyLine1:- exception::raise(classInfo,wrongStepException,[namedValue("data",string(toString(NewCell)))]). class predicates wrongStepException:exception. clauses wrongStepException ( classInfo, predicate_Name(), "the point % can not prolong the polyline!" ). clauses neighbourOutOfPolyLine_nd(Cell,RestrictingCell)=NewCell:- neighbour_nd(Cell,NewCell), not(NewCell = RestrictingCell). clauses neighbour_nd(c(X, Y), c(X + 1, Y)):- X < maxColumn_P. neighbour_nd(c(X, Y), c(X, Y + 1)):- Y < maxrow_P. neighbour_nd(c(X, Y), c(X - 1, Y)):- X > 1. neighbour_nd(c(X, Y), c(X, Y - 1)):- Y > 1. end implement juniourJudge /****************************************** Interface Player ******************************************/ interface player predicates setName:(string). move:(). announceWin:(). announceLoss:(). properties name:string. end interface player /****************************************** Class HumanInterface ******************************************/ class humanInterface open core predicates reset:(). predicates announceStartUp:(). predicates waitOK:(). showStage:(). showStep:(juniourJudge::cell,juniourJudge::stepType_D). getInput:(inputType_D,string StringParameter)->string InputString. getInput:(inputType_D)->string InputString. predicates announceSettingsError:(choiceError_D). predicates announce:(announceID_D AnnounceID,string AnnounceText). announceStarter:(string Name). announceThinker:(string Name). announceWin:(string Name). announceLoss:(string Name). announceError:(string Description). announceError:(). domains announceID_D= report_S; starter_S. domains choiceError_D= errorPlayerType_S; errorMustBeNumber_S; errorstartingPlayer_S; errorFieldSize_S; errorNoOfRounds_S. domains inputType_D= fieldSize_S; playerStep_S; playerType_S; playerName_S; startingPlayer_S; searchDepth_S; noOfRounds_S; singleOrMulti_S. end class humanInterface implement humanInterface open core constants cellMarkedOrdinary_C="*". cellMarkedWinner_C="O". constants % messages thinker_C="% is thinking ...". beginner_C="First move done by: %". error_C="Error, % ". congratulation_C="Player % won!". sorryLoss_C="%, Sorry, you loss :-(". gameOrCompetition_C="Please choose the mode (S or Enter - single game, other - multiple):". fieldSize_C="\nPlease enter the size of the board X,Y (% by default):". playerStep_C="Please enter your move as c(X,Y):". playerType_C="\n%. Please enter the player type (Enter - end of list):". playerName_C="\nPlease assign the name to the player (% proposed):". startingPlayer_C="\nWho moves the first (PlayerNo or Enter - end of the game)?:". searchDepth_C="\nChoose the depth of the prognosis (% - by default): ". noOfRounds_C="\nPlease enter the number of rounds (% by default):". errorPlayerType_C="\nNo such player type exiasts! Enter - repeat input:". errorMustBeNumber_C="\nMust be number! Please repeat input:". errorstartingPlayer_C="\nNo such Player exiasts! Please repeat input:". errorFieldSize_C="\nWrong size of the board entered! Please repeat input:". errorNoOfRounds_C="\nWrong amount of rounds entered! Please repeat input:". constants verticalSpace_C=2. horizontalSpace_C=3. emptyLineLenght_C=80. constants % Position of Line starterLine_C=1. announceLine_C=starterLine_C+1. actionLine_C=announceLine_C+1. clauses getInput(InputType)=Input:- Input=getInput(InputType,""). getInput(InputType,StringParameter)=Input:- inputInvitation(InputType,StringParameter), Input = console::readLine(), console::clearInput(). class predicates inputInvitation:(inputType_D,string StringParameter). clauses inputInvitation(playerStep_S,_StringParameter):- clearMessageArea(actionLine_C), writeMessage(actionLine_C,"%",playerStep_C). inputInvitation(playerName_S,StringParameter):- console::writef(playerName_C,StringParameter). inputInvitation(playerType_S,StringParameter):- console::writef(playerType_C,StringParameter). inputInvitation(startingPlayer_S,StringParameter):- console::write(StringParameter,startingPlayer_C). inputInvitation(searchDepth_S,StringParameter):- console::writef(searchDepth_C,StringParameter). inputInvitation(fieldSize_S,StringParameter):- console::writef(fieldSize_C,StringParameter). inputInvitation(noOfRounds_S,StringParameter):- console::writef(noOfRounds_C,StringParameter). inputInvitation(singleOrMulti_S,_StringParameter):- console::write(gameOrCompetition_C). clauses showStage():- game::multiMode_V=true, !. showStage():- console::clearOutput(), foreach I = std::fromTo(1, juniourJudge::maxColumn_P) do console::setLocation(console_native::coord(horizontalSpace_C*I, 0)), console::write(I) end foreach, foreach J = std::fromTo(1, juniourJudge::maxRow_P) do console::setLocation(console_native::coord(0, verticalSpace_C*J)), console::write(J) end foreach. clauses showStep(_Point,_Type):- game::multiMode_V=true, !. showStep(juniourJudge::c(X,Y),_Type):- console::setLocation(console_native::coord(horizontalSpace_C*X, verticalSpace_C*Y)), fail. showStep(_Cell,juniourJudge::ordinary_S):- console::write(cellMarkedOrdinary_C). showStep(_Cell,juniourJudge::winner_S):- console::write(cellMarkedWinner_C). clauses announceStartUp():- reset(). clauses announceStarter(_Name):- game::multiMode_V=true, !. announceStarter(Name):- clearMessageArea(starterLine_C), writeMessage(starterLine_C,beginner_C,Name). clauses announceSettingsError(errorPlayerType_S):- console::write(errorPlayerType_C), _=console::readLine(). announceSettingsError(errorMustBeNumber_S):- console::write(errorMustBeNumber_C). announceSettingsError(errorStartingPlayer_S):- console::write(errorStartingPlayer_C). announceSettingsError(errorFieldSize_S):- console::write(errorFieldSize_C). announceSettingsError(errorNoOfRounds_S):- console::write(errorNoOfRounds_C). clauses announce(report_S,Report):- !, console::write(Report). announce(_AnnounceID,_AnnounceText). clauses waitOK():- _=console::readLine(). clauses announceError():- announceError(""). announceError(ErrorText):- clearMessageArea(announceLine_C), writeMessage(announceLine_C,error_C,ErrorText). clauses announceWin(Name):- clearMessageArea(announceLine_C), clearMessageArea(actionLine_C), writeMessage(announceLine_C,congratulation_C,Name), _ = console::readLine(). announceLoss(Name):- clearMessageArea(announceLine_C), clearMessageArea(actionLine_C), writeMessage(announceLine_C,sorryLoss_C,Name), _ = console::readLine(). clauses announceThinker(_Name):- game::multiMode_V=true, !. announceThinker(Name):- clearMessageArea(announceLine_C), clearMessageArea(actionLine_C), writeMessage(actionLine_C,thinker_C,Name). clauses reset():- console::setLocation(console_native::coord(0,0)), console::write(string::create(1600," ")), console::clearOutput(). class predicates clearMessageArea:(positive AreaID). clauses clearMessageArea(AreaID):- console::setLocation(console_native::coord(0,juniourJudge::maxRow_P*verticalSpace_C+AreaID)), console::write(string::create(emptyLineLenght_C," ")). class predicates writeMessage:(positive AreaID,string FormatString,string ParameterString). clauses writeMessage(AreaID,FormatString,ParameterString):- console::setLocation(console_native::coord(0, juniourJudge::maxRow_P*verticalSpace_C+AreaID)), console::writef(FormatString,ParameterString). end implement humanInterface /****************************************** Class human ******************************************/ class human:player open core constants playerDescriptor_C="Human: Your strategy". end class human implement human open core facts name:string:="Hum_". clauses setName(ProposedId):- name:=string::format("%s%s",name,ProposedId), Name=humanInterface::getInput(humanInterface::playerName_S,name), if not(Name="") then name:=Name end if. clauses move():- InputString=humanInterface::getInput(humanInterface::playerStep_S), try juniourJudge::set(InputString) catch TraceID do handleException(TraceID), fail end try, !. move():- move(). clauses announceWin():- humanInterface::announceWin(name). announceLoss():- humanInterface::announceLoss(name). class predicates handleException:(exception::traceId TraceID). clauses handleException(TraceID):- foreach Descriptor=exception::getDescriptor_nd(TraceID) do Descriptor = exception::descriptor( _ClassInfo1, exception::exceptionDescriptor(_ClassInfo2,_PredicateName,Description), _Kind, ExtraInfo, _GMTTime, _ExceptionDescription, _ThreadId), if ExtraInfo=[namedValue("data",string(CellPointer))] then ErrorMsg=string::format(Description,CellPointer), humanInterface::announceError(ErrorMsg) else humanInterface::announceError("") end if end foreach. end implement human /************************ Class GenericComputer ************************/ interface genericComputer supports player supports polyLineBrain predicates setPolyLineBrain:(polyLineBrain). stepCandidate: (juniourJudge::cell*,juniourJudge::cell* [out],juniourJudge::cell [out]) nondeterm. end interface genericComputer class genericComputer:genericComputer open core, exception end class genericComputer implement genericComputer delegate interface polyLineBrain to polyLineBrain_V open core facts name:string:="Cmp_". polyLineBrain_V:polyLineBrain:=erroneous. clauses setName(ProposedId):- name:=string::format("%s%s",name,ProposedId), Name=humanInterface::getInput(humanInterface::playerName_S,name), if not(Name="") then name:=Name end if. clauses setPolyLineBrain(PolyLineBrainObject):- polyLineBrain_V:=PolyLineBrainObject, polyLineBrain_V:setGenericComputer(This). clauses move():- humanInterface::announceThinker(name), Cell=resolveStep(), juniourJudge::set(toString(Cell)). predicates resolveStep:()->juniourJudge::cell. clauses resolveStep()=Cell:- Cell=successfulStep(juniourJudge::polyline_P), !. resolveStep()=Cell:- Cell=randomStep(), !. resolveStep()=juniourJudge::c(X+1,Y+1):- X=math::random(juniourJudge::maxColumn_P-1), Y=math::random(juniourJudge::maxRow_P-1). clauses stepCandidate([Cell],[Cell,NewCell], NewCell):- juniourJudge::neighbour_nd(Cell, NewCell). stepCandidate([Left, RestrictingCell | PolyLine],[NewCell,Left, RestrictingCell| PolyLine], NewCell):- NewCell=juniourJudge::neighbourOutOfPolyLine_nd(Left,RestrictingCell). stepCandidate(PolyLine,list::reverse([NewCell,Left, RestrictingCell |PolyLineTail]),NewCell):- [Left, RestrictingCell |PolyLineTail] = list::reverse(PolyLine), NewCell=juniourJudge::neighbourOutOfPolyLine_nd(Left,RestrictingCell). clauses announceWin():- humanInterface::announceWin(name). clauses announceLoss():- humanInterface::announceLoss(name). end implement genericComputer /****************************************** Interface PolylineBrain ******************************************/ interface polylineBrain open core predicates setGenericComputer:(genericComputer). successfulStep: (juniourJudge::cell*)->juniourJudge::cell nondeterm. randomStep:()->juniourJudge::cell determ. end interface polyLineBrain /****************************************** Class computer1 ******************************************/ class computer1:player open core constants playerDescriptor_C=polyLineBrain1::playerDescriptor_C. end class computer1 implement computer1 inherits genericComputer open core clauses new():- PolyLineBraneObj=polyLineBrain1::new(), setPolyLineBrain(PolyLineBraneObj). end implement computer1 /****************************************** Class PolylineBrain1 ******************************************/ class polyLineBrain1:polyLineBrain open core predicates classInfo : core::classInfo. constants playerDescriptor_C="Computer1: The full depth search strategy". end class polyLineBrain1 implement polyLineBrain1 open core, exception constants className = "polyLineBrain1". classVersion = "1.0". clauses classInfo(className, classVersion). facts genericComputer_V:genericComputer:=erroneous. clauses setGenericComputer(GenericComputerObj):- genericComputer_V:=GenericComputerObj. clauses successfulStep(PolyLine)=BestMove:- genericComputer_V:stepCandidate(PolyLine, _PolyLine1,BestMove), list::isMember(BestMove, PolyLine), !. successfulStep(PolyLine)=Cell:- genericComputer_V:stepCandidate(PolyLine, PolyLine1,Cell), not(_=successfulStep(PolyLine1)). clauses randomStep()=Cell:- findAll(NewCell,genericComputer_V:stepCandidate(juniourJudge::polyline_P,_Polyline1, NewCell),CellCandidateListWithDuplicates), CellCandidateList=list::removeDuplicates(CellCandidateListWithDuplicates), not(CellCandidateList=[]), NoOfVariants=list::length(CellCandidateList), ChoiceNo=math::random(NoOfVariants-1), Cell=list::nth(ChoiceNo+1,CellCandidateList). end implement polylineBrain1 /****************************************** Class computer2 ******************************************/ class computer2:player open core constants playerDescriptor_C=polyLineBrain2::playerDescriptor_C. end class computer2 implement computer2 inherits genericComputer open core clauses new():- PolyLineBraneObj=polyLineBrain2::new(), setPolyLineBrain(PolyLineBraneObj). end implement computer2 /****************************************** Class PolylineBrain2 ******************************************/ class polyLineBrain2:polyLineBrain open core predicates classInfo : core::classInfo. constants playerDescriptor_C="Computer2: Easy strategy. The prognosis depth is limited". end class polyLineBrain2 implement polyLineBrain2 open core, exception constants className = "polyLineBrain2". classVersion = "1.0". clauses classInfo(className, classVersion). facts depth_V:positive:=5. genericComputer_V:genericComputer:=erroneous. clauses new():- defineSearchDepth(). clauses setGenericComputer(GenericComputerObj):- genericComputer_V:=GenericComputerObj. predicates defineSearchDepth:(). clauses defineSearchDepth():- DepthStr=humanInterface::getInput(humanInterface::searchDepth_S,toString(depth_V)), not(DepthStr=""), !, try depth_V:=toTerm(DepthStr), if depth_V mod 2 = 0 then depth_V:=depth_V+1 end if catch _TraceID1 do humanInterface::announceSettingsError(humanInterface::errorMustBeNumber_S), defineSearchDepth() end try. defineSearchDepth(). predicates successfulStep: (integer Counter, juniourJudge::cell*)->juniourJudge::cell nondeterm. clauses successfulStep(PolyLine)=BestMove:- BestMove=successfulStep(depth_V,PolyLine). successfulStep(Counter,PolyLine)=BestMove:- genericComputer_V:stepCandidate(PolyLine,_PolyLine1,BestMove), isStepSuccessful(Counter,PolyLine,BestMove), !. successfulStep(Counter,PolyLine)=Cell:- genericComputer_V:stepCandidate(PolyLine, PolyLine1,Cell), not(_=successfulStep(Counter-1,PolyLine1)). clauses randomStep()=Cell:- findAll(NewCell,genericComputer_V:stepCandidate(juniourJudge::polyline_P,_Polyline1, NewCell),CellCandidateListWithDuplicates), CellCandidateList=list::removeDuplicates(CellCandidateListWithDuplicates), not(CellCandidateList=[]), NoOfVariants=list::length(CellCandidateList), ChoiceNo=math::random(NoOfVariants-1), Cell=list::nth(ChoiceNo+1,CellCandidateList). class predicates isStepSuccessful:(integer Counter,juniourJudge::cell* PolyLine,juniourJudge::cell BestMove) determ. clauses isStepSuccessful(_Counter,PolyLine,BestMove):- list::isMember(BestMove, PolyLine), !. isStepSuccessful(Counter,_PolyLine,_BestMove):- Counter<=1. end implement polylineBrain2