Difference between revisions of "Tutorial Project. Release 2"
m |
m |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{ | {{PolylineTemplateEn | ||
|goal= | |||
Demonstrating the properties of Visual Prolog language and simple programming techniques, including: | |||
|goalContent= | |||
* The generating of random numbers; | |||
* The Class Interface; | |||
* The use of the same interface in different classes; | |||
* The use of facts-variables; | |||
* The generating a simple exceptions; | |||
* The simple exception handling; | |||
* The use of constants. | |||
|code= | |||
Compare to [[Tutorial Project. Release 1]]: | |||
** Models of behavior of a human and of a computer built as dynamic classes; | |||
** Predicates explicitly related to the user interface placed to a separate class; | |||
* In this version used field size 6x6 pixels.; | |||
* Due to an inefficient algorithm for the computer game field size more than 36 cells (6x6, for example) to install not recommended. | |||
|functionality= | |||
* If the machine makes the first move, it makes it randomly; | |||
* If model has no obvious secure move, then it makes it randomly. | |||
|install={{PolylineInstall}} | |||
|open= | |||
{{Polyline1_10Open|project='''Examples\Polyline\Polyline2\Polyline2.prj'''}} | |||
{{ | |||
}} | |||
{{Polyline1-06Copy_Paste}} | |||
|run=Run the application using the “E” of the IDE or run the executable at the directory EXE. | |||
<vip> | <vip> | ||
/********************************************************* | /********************************************************* | ||
SpbSolutions/Examples/Polyline | SpbSolutions/Examples/Polyline | ||
Line 35: | Line 36: | ||
rule_nd, | rule_nd, | ||
based on solutions proposed by Elena Efimova | based on solutions proposed by Elena Efimova | ||
*********************************************************/ | *********************************************************/ | ||
goal | goal | ||
Line 507: | Line 505: | ||
end implement humanInterface | end implement humanInterface | ||
</vip> | </vip> | ||
|rusver= | |||
[[ru:Учебный Проект. Релиз 2]] | [[ru:Учебный Проект. Релиз 2]] | ||
}} |
Latest revision as of 14:35, 1 April 2011
Written by Victor Yukhtenko. Email: victor@pdc.spb.su
The programs listed below are part of the Evolutions Tutorial Project article.
Goal
Demonstrating the properties of Visual Prolog language and simple programming techniques, including:
- The generating of random numbers;
- The Class Interface;
- The use of the same interface in different classes;
- The use of facts-variables;
- The generating a simple exceptions;
- The simple exception handling;
- The use of constants.
Functionality
- If the machine makes the first move, it makes it randomly;
- If model has no obvious secure move, then it makes it randomly.
Code
- Tested with Visual Prolog 7.3 build 7302.
Compare to Tutorial Project. Release 1:
- Models of behavior of a human and of a computer built as dynamic classes;
- Predicates explicitly related to the user interface placed to a separate class;
- In this version used field size 6x6 pixels.;
- Due to an inefficient algorithm for the computer game field size more than 36 cells (6x6, for example) to install not recommended.
Install
To get the full set of projects of the series of the Polyline projects, please download archives using links at PDC forum:
- VipSpbSDK_PE_73_Examples_Polyline_1_14.zip
- VipSpbSDK_PE_73_Tools_Polyline_1_14.zip]
to any convenient directory. The directory named VipSpbSDK will be created automatically.
If you have the VipSpbSDK installed, then please open project Examples\Polyline\Polyline2\Polyline2.prj.
If you do not have the full set of examples from the VipSpbSDK, then please do as follows:
- Create the new project using the interface strategy console
- Build the project
- Replace the content of the file "main.pro" by the code proposed below.
- Build the project again. While building the project please respond “Add All”, when there will be the proposal to include additional packages to the project.
Run
Run the application using the “E” of the IDE or run the executable at the directory EXE.
/********************************************************* SpbSolutions/Examples/Polyline Predicates, which represent the strategy resolveMove, moveCandidate, successfulMove, rule_nd, based on solutions proposed by Elena Efimova *********************************************************/ goal mainExe::run(main::run). implement main open core constants className = "PolyLine". classVersion = "1.0". clauses classInfo(className, classVersion). clauses run():- console::init(), game::run(). end implement main /************************************** The Game class manages the playing process **************************************/ class game open core predicates classInfo : core::classInfo. constants maxRow_C:positive=6. maxColumn_C:positive=6. domains cell = c(positive,positive). moveType_D= ordinary_S; winner_S. properties polyline_P:cell*. predicates run:(). set:(string CellAsString). rule_nd: (cell,cell) nondeterm (i,o) (i,i). ruleLimited_nd:(cell,cell)->cell nondeterm. end class game implement game open core constants className = "Game". classVersion = "1.0". clauses classInfo(className, classVersion). class facts human_V:player:=erroneous. computer_V:player:=erroneous. polyline_P:cell*:=[]. endOfGame_V:boolean:=false. clauses run():- human_V:=human::new(), computer_V:=computer::new(), playerTurn(). class predicates playerTurn:(). clauses playerTurn():- PlayerTurnStr=humanInterface::getInput(humanInterface::playerTurn_S), not(PlayerTurnStr=""), try hasDomain(positive,PlayerTurn), PlayerTurn=toTerm(PlayerTurnStr), if PlayerTurn=2 then Player=human_V, StarterName="Computer" % because of it is used NextPlayer in the Play predicate else Player=computer_V, StarterName="Human" end if, humanInterface::showStage(), !, humanInterface::announceStarter(StarterName), play(Player) catch _TraceID1 do humanInterface::announceChoiceError(humanInterface::errorMustBeNumber_S) end try, !, polyline_P:=[], endOfGame_V:=false, playerTurn(). playerTurn(). class predicates play:(player Player). clauses play(Player):- endOfGame_V=true, !, if Player=human_V then humanInterface::announceWin("Human") else humanInterface::announceWin("Computer") end if. play(Player):- if Player=human_V then NextPlayer=computer_V, Name="Computer" else NextPlayer=human_V, Name="Human" end if, !, humanInterface::announceMovingPlayer(Name), NextPlayer:move(), play(NextPlayer). clauses set(InputString):- Cell=toTerm(InputString), handleInput (Cell). class predicates handleInput:(cell Cell). clauses handleInput(Cell):- list::isMember(Cell,polyline_P), try _=makePolyLine(Cell,polyline_P) % If the Cell is not acceptable, % then exception appears and we ignore it % using fail catch _TraceID do fail end try, !, endOfGame_V:=true, humanInterface::showMove(Cell,winner_S). handleInput (Cell):- polyline_P:=makePolyLine(Cell,polyline_P), !, humanInterface::showMove(Cell,ordinary_S). class predicates makePolyLine: (cell,cell*)-> cell* multi. clauses makePolyLine(c(X,Y),[])=[c(X,Y)]:- X>0,X<=maxColumn_C, Y>0,Y<=maxRow_C, !. makePolyLine(NewCell,[SingleCell])=[NewCell,SingleCell]:- game::rule_nd(SingleCell, NewCell), !. makePolyLine(NewCell,[Left, RestrictingCell | PolyLineTail])=[NewCell, Left, RestrictingCell | PolyLineTail]:- NewCell=ruleLimited_nd(Left,RestrictingCell). makePolyLine(NewCell,PolyLine)=list::reverse([NewCell,Left, RestrictingCell | PolyLineTail]):- [Left, RestrictingCell | PolyLineTail]= list::reverse(PolyLine), NewCell=ruleLimited_nd(Left,RestrictingCell). makePolyLine(NewCell,_PolyLine)= _PolyLine1:- exception::raise(classInfo,wrongMoveException,[namedValue("data",string(toString(NewCell)))]). class predicates wrongMoveException:exception. clauses wrongMoveException ( classInfo, predicate_Name(), "The point % can not prolong the polyline!" ). clauses ruleLimited_nd(Cell,RestrictingCell)=NewCell:- rule_nd(Cell,NewCell), not(NewCell = RestrictingCell). clauses rule_nd(c(X, Y), c(X + 1, Y)):- X < maxColumn_C. rule_nd(c(X, Y), c(X, Y + 1)):- Y < maxrow_C. rule_nd(c(X, Y), c(X - 1, Y)):- X > 1. rule_nd(c(X, Y), c(X, Y - 1)):- Y > 1. end implement game /****************************************** Interface Player Player in responce to predicate call move() must reply by calling set(ResponceMove) ******************************************/ interface player predicates move:(). end interface player /******************************** The Class Human ********************************/ class human:player open core end class human implement human open core, exception clauses move():- InputString=humanInterface::getInput(humanInterface::playerMove_S), try game::set(InputString) catch TraceID do handleException(TraceID), fail end try, !. move():- move(). class predicates handleException:(exception::traceId TraceID). clauses handleException(TraceID):- foreach Descriptor=exception::getDescriptor_nd(TraceID) do Descriptor = exception::descriptor( _ClassInfo1, exception::exceptionDescriptor(_ClassInfo2,_PredicateName,Description), _Kind, ExtraInfo, _GMTTime, _ExceptionDescription, _ThreadId), if ExtraInfo=[namedValue("data",string(CellPointer))] then ErrorMsg=string::format(Description,CellPointer), humanInterface::announceError(ErrorMsg) else humanInterface::announceError("") end if end foreach. end implement human /****************************************** Class Сomputer ******************************************/ class computer:player predicates classInfo : core::classInfo. end class computer implement computer open core constants className = "Computer". classVersion = "1.0". clauses classInfo(className, classVersion). clauses move():- Cell=resolveMove(), game::set(toString(Cell)). predicates resolveMove:()->game::cell. clauses resolveMove()=Cell:- Cell=successfulMove(game::polyline_P), !. resolveMove()=Cell:- moveCandidate(game::polyline_P,_PolyLine,Cell), !. resolveMove()=game::c(X+1,Y+1):- X=math::random(game::maxColumn_C-1), Y=math::random(game::maxRow_C-1). class predicates successfulMove: (game::cell*)->game::cell nondeterm. clauses successfulMove(PolyLine)=Cell:- moveCandidate(PolyLine,_PolyLine1,Cell), list::isMember(Cell, PolyLine), !. successfulMove(PolyLine)=Cell:- moveCandidate(PolyLine, PolyLine1, Cell), not(_=successfulMove(PolyLine1)). class predicates moveCandidate: (game::cell*,game::cell* [out],game::cell [out]) nondeterm. clauses moveCandidate([Cell],[Cell,NewCell], NewCell):- game::rule_nd(Cell, NewCell), !. moveCandidate([Left, RestrictingCell | PolyLine],[NewCell,Left, RestrictingCell| PolyLine], NewCell):- NewCell=game::ruleLimited_nd(Left,RestrictingCell). moveCandidate(PolyLine,list::reverse([NewCell,Left, RestrictingCell |PolyLineTail]),NewCell):- [Left, RestrictingCell |PolyLineTail] = list::reverse(PolyLine), NewCell=game::ruleLimited_nd(Left,RestrictingCell). end implement computer /****************************************** Class HumanInterface supports the communication of the human with the computer ******************************************/ class humanInterface open core predicates showStage:(). showMove:(game::cell,game::moveType_D). getInput:(inputType_D)->string InputString. domains inputType_D= playerMove_S; playerTurn_S. predicates announceStarter:(string Name). announceMovingPlayer:(string Name). announceWin:(string Name). announceError:(string Description). announceError:(). domains choiceError_D= errorMustBeNumber_S; errorPlayerTurn_S. predicates announceChoiceError:(choiceError_D). end class humanInterface implement humanInterface open core constants cellMarkedOrdinary_C="*". cellMarkedWinner_C="O". constants % messages movingPlayer_C="% is thinking". beginner_C="First move done by: %". error_C="Error, % ". congratulation_C="Player % has won!". playerMove_C="Enter the move as c(X,Y): ". playerTurn_C="\nWho is moving first (1-human, 2-computer, Enter-exit)?:". errorMustBeNumber_C="\nIt must be numeric! Please repeat the input:". errorPlayerTurn_C="\nNo player with this ID! Please repeat the input:". constants verticalSpace_C=2. horizontalSpace_C=3. emptyLineLenght_C=80. constants % Position of Line starterLine_C=1. announceLine_C=starterLine_C+1. actionLine_C=announceLine_C+1. polylineLine_C=actionLine_C+1. clauses getInput(InputType)=Input:- inputInvitation(InputType), Input = console::readLine(), console::clearInput(). class predicates inputInvitation:(inputType_D). clauses inputInvitation(playermove_S):- clearMessageArea(actionLine_C), writeMessage(actionLine_C,"%",playermove_C). inputInvitation(playerTurn_S):- console::clearOutput(), console::write(playerTurn_C). clauses showStage():- console::clearOutput(), foreach I = std::fromTo(1, game::maxColumn_C) do console::setLocation(console_native::coord(horizontalSpace_C*I, 0)), console::write(I) end foreach, foreach J = std::fromTo(1, game::maxRow_C) do console::setLocation(console_native::coord(0, verticalSpace_C*J)), console::write(J) end foreach. clauses showMove(game::c(X,Y),_Type):- console::setLocation(console_native::coord(horizontalSpace_C*X, verticalSpace_C*Y)), fail. showMove(_Cell,game::ordinary_S):- console::write(cellMarkedOrdinary_C). showMove(_Cell,game::winner_S):- console::write(cellMarkedWinner_C). clauses announceStarter(Name):- clearMessageArea(starterLine_C), writeMessage(starterLine_C,beginner_C,Name). clauses announceChoiceError(errorMustBeNumber_S):- console::write(errorMustBeNumber_C), _ = console::readLine(). announceChoiceError(errorPlayerTurn_S):- console::write(errorPlayerTurn_C), _ = console::readLine(). clauses announceError():- announceError(""). announceError(ErrorText):- clearMessageArea(announceLine_C), writeMessage(announceLine_C,error_C,ErrorText). clauses announceWin(Name):- clearMessageArea(announceLine_C), writeMessage(announceLine_C,congratulation_C,Name), showPolyLine(), _ = console::readLine(). clauses announceMovingPlayer(Name):- clearMessageArea(announceLine_C), clearMessageArea(actionLine_C), writeMessage(actionLine_C,movingPlayer_C,Name). class predicates showPolyLine:(). clauses showPolyLine():- clearMessageArea(actionLine_C), writeMessage(polylineLine_C,"%",toString(game::polyline_P)). class predicates clearMessageArea:(positive AreaID). clauses clearMessageArea(AreaID):- console::setLocation(console_native::coord(0,game::maxRow_C*verticalSpace_C+AreaID)), console::write(string::create(emptyLineLenght_C," ")). class predicates writeMessage:(positive AreaID,string FormatString,string ParameterString). clauses writeMessage(AreaID,FormatString,ParameterString):- console::setLocation(console_native::coord(0, game::maxRow_C*verticalSpace_C+AreaID)), console::writef(FormatString,ParameterString). end implement humanInterface